Wonder What To Do In It
Step One, Synopsis:
— Milo Lethorn (@MiloLethorn) May 10, 2017
Step Two, A visual portrait:
A graphic design polymath in his own right, David Reinfurt has a particular extended fascination with and has written and given lectures on, the mathematic construction of typography. In reflection of such, I have recreated a portrait of the designer that utilises a series of conciously arranged maths-symbols.
Step Three, In the style of:
A visual reference to Clock (2016), Reinfurt’s digi-graphic rendering of the analogue clockface, that serves as a marker of consistent back-and-forth and inter-play between supposed values “continuous and discrete”, digital and analog, representative of our relationship with visual imagery today. My own adaptation translates this with practical example, manipulating Reinfurt’s design to fit daily routine.
Step Four, The task:
Step Five, Critical rationale:
Reinfurt’s task, to contemplate ones studio/work space, has been interpreted as an exercise in self-consideration rather than a strictly photographic routine. When approaching this, one obviously must start with establishing the before-mentioned work environment; this, however, took time. What if one doesn’t operate in just one particular space? Never constrained to just one location, the definition of studio is applied as a concept and new rooting of such is made with thought of the desktop. The face of personal-computer memory, the desktop has been looked at as a reflection of self, a digital archive of one’s life. With adherence to Reinfurt’s demands of breakdown and re-arrangement as a means of creative realisation, a once notably minimal file system has been established before one by one, file by file, being exploded to fill the entirety of the space. From this, these digital crumbs are collated into a single location. The white space that files populate exaggerates the self-made everything/nothing juxtaposition. Parallel to Reinfurt’s initial proposal of re-invention, this singular collection point is shifted from digital dumping ground to an information-nucleus with the potential for any direction and realises a level of perceived malleability adaptable far beyond one’s screen.